DARK
7Firewall Saber Dragon
Archetype:
Firewall
ATK:
2300
DEF:
2000
View:
2615
1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.
Firewall Saber Dragon — Power Evaluation
Final Score: 58 ± 8 · Confidence: Medium
- Intrinsic: 58 · Deck: 58 · Meta: provisional
- Primary role: Recovery / Recursion · Secondary: Extender, Searcher/Tutor
Why it scores here
The card's value is a single Synchro Summon trigger that returns a Cyberse monster from the GY or banishment to hand, which is a real +1 recovery, plus a Level-setting effect that helps Synchro material routing and a Link-material trigger that adds an A.I. Spell. It is a Level 7 Cyberse body that is nearly guaranteed a slot (400 of 400 sampled decks at one copy, with Ash Blossom and Backup @Ignister near 100% co-inclusion). Its 2300 ATK and 2000 DEF earned no points. Its score is held back by the absence of combo evidence, its Cyberse-only restriction, and the fact that its effects only fire after a Synchro Summon.
Axis scores
| Axis | Score | Evidence |
|---|---|---|
| Accessibility | 70 | Live as a Synchro in 400/400 sampled decks across 13 archetypes, but it requires a Synchro Summon first (inferred from text and deck evidence). |
| Combo & Conversion | 40 | No combos were supplied, so conversion is text-only: a recovery trigger and a Level change, with no observed board outcomes (inferred). |
| Resource Economy | 72 | Synchro Summon trigger returns one Cyberse from GY or banishment to hand, a real +1 with a second once-per-turn effect on Link material (verified text). |
| Effect & Interaction | 10 | No negation, removal, or hand-trap reach in the text (verified text). |
| Material Utility | 55 | Level 7 DARK Cyberse body that can serve as Synchro material even if its effects are negated (inferred from stats and text). |
| Resilience & Flexibility | 50 | Two once-per-turn effects in different zones, but both depend on a Synchro Summon or Link-material event that a single negate can stop (inferred). |
| Deck-Building Efficiency | 70 | One copy in all 400 sampled decks, no garnets or locks, and a Cyberse-only restriction that is cheap in its core archetypes (observed and inferred). |
Calculation
Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck
Strengths
- Recovers a Cyberse monster from GY or banishment on Synchro Summon, a repeatable card-advantage source in its home
- Level-setting effect gives Synchro material flexibility
- Present in every sampled deck at one copy, with near-total co-inclusion of core partners
- Level 7 body that stays useful as material when its effects are negated
Weaknesses
- Effects only trigger after a Synchro Summon, so it does nothing from hand alone
- Restricted to Cyberse targets, which limits generic portability
- High ATK/DEF earns nothing under this rubric
- No combo evidence to confirm the board it actually builds
Counters / choke points
- Negating the Synchro Summon trigger removes the recovery and Level effects, leaving a Level 7 body
- Standard hand traps and set-trap negation of the summon
Best use
Synchro recovery body in Cyberse Synchro lines. Decks: Firewall, @Ignister, Code Talker, Mathmech, Cynet. Suggested copies: 1.
Evidence & gaps
- Verified: Synchro Summon effect returns one Cyberse from GY or banishment to hand, once per turn; Level-setting effect targets another Cyberse you control; Link-material effect adds one A.I. Spell from Deck, once per turn; Present in 400/400 sampled decks at one copy each
- Observed: Top partners co-occur in 80% to 100% of sampled decks; Inclusion in @Ignister (100%) and Mathmech (53.8%) usage statistics
- Inferred: Primary role is Recovery/Recursion with Extender and Searcher secondary; Combo impact is modest because it needs a Synchro Summon first; Material value holds when the effects are negated
- Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Level-setting interaction no archetype-level avg_starter_count, so DeckResilience is estimated






