Firewall Saber Dragon
DARK 7

Firewall Saber Dragon

  • Archetype:
  • Firewall

  • ATK:
  • 2300

  • DEF:
  • 2000

  • View:
  • 2615




1 Tuner + 1+ non-Tuner monsters If this card is Synchro Summoned: You can target 1 Cyberse monster in your GY or banishment; add it to your hand. You can target 1 other Cyberse monster you control with a Level; this card's Level becomes that monster's. If this card is sent to the GY as Link Material: You can add 1 "A.I." Spell from your Deck to your hand. You can only use each effect of "Firewall Saber Dragon" once per turn.




 
 
AI Power Analysis
Recovery / RecursionConfidence: Medium
58± 8/ 100
Power Score
Intrinsic 58
Deck 58

Firewall Saber Dragon — Power Evaluation

Final Score: 58 ± 8 · Confidence: Medium

  • Intrinsic: 58 · Deck: 58 · Meta: provisional
  • Primary role: Recovery / Recursion · Secondary: Extender, Searcher/Tutor

Why it scores here

The card's value is a single Synchro Summon trigger that returns a Cyberse monster from the GY or banishment to hand, which is a real +1 recovery, plus a Level-setting effect that helps Synchro material routing and a Link-material trigger that adds an A.I. Spell. It is a Level 7 Cyberse body that is nearly guaranteed a slot (400 of 400 sampled decks at one copy, with Ash Blossom and Backup @Ignister near 100% co-inclusion). Its 2300 ATK and 2000 DEF earned no points. Its score is held back by the absence of combo evidence, its Cyberse-only restriction, and the fact that its effects only fire after a Synchro Summon.

Axis scores

Axis Score Evidence
Accessibility 70 Live as a Synchro in 400/400 sampled decks across 13 archetypes, but it requires a Synchro Summon first (inferred from text and deck evidence).
Combo & Conversion 40 No combos were supplied, so conversion is text-only: a recovery trigger and a Level change, with no observed board outcomes (inferred).
Resource Economy 72 Synchro Summon trigger returns one Cyberse from GY or banishment to hand, a real +1 with a second once-per-turn effect on Link material (verified text).
Effect & Interaction 10 No negation, removal, or hand-trap reach in the text (verified text).
Material Utility 55 Level 7 DARK Cyberse body that can serve as Synchro material even if its effects are negated (inferred from stats and text).
Resilience & Flexibility 50 Two once-per-turn effects in different zones, but both depend on a Synchro Summon or Link-material event that a single negate can stop (inferred).
Deck-Building Efficiency 70 One copy in all 400 sampled decks, no garnets or locks, and a Cyberse-only restriction that is cheap in its core archetypes (observed and inferred).

Calculation

Weight profile: 0.7 Recovery/Recursion + 0.3 Extender. Intrinsic ≈ 58, Deck ≈ 58, Meta = provisional. Modifiers: none. Final formula: 0.40*Intrinsic + 0.60*Deck

Strengths

  • Recovers a Cyberse monster from GY or banishment on Synchro Summon, a repeatable card-advantage source in its home
  • Level-setting effect gives Synchro material flexibility
  • Present in every sampled deck at one copy, with near-total co-inclusion of core partners
  • Level 7 body that stays useful as material when its effects are negated

Weaknesses

  • Effects only trigger after a Synchro Summon, so it does nothing from hand alone
  • Restricted to Cyberse targets, which limits generic portability
  • High ATK/DEF earns nothing under this rubric
  • No combo evidence to confirm the board it actually builds

Counters / choke points

  • Negating the Synchro Summon trigger removes the recovery and Level effects, leaving a Level 7 body
  • Standard hand traps and set-trap negation of the summon

Best use

Synchro recovery body in Cyberse Synchro lines. Decks: Firewall, @Ignister, Code Talker, Mathmech, Cynet. Suggested copies: 1.

Evidence & gaps

  • Verified: Synchro Summon effect returns one Cyberse from GY or banishment to hand, once per turn; Level-setting effect targets another Cyberse you control; Link-material effect adds one A.I. Spell from Deck, once per turn; Present in 400/400 sampled decks at one copy each
  • Observed: Top partners co-occur in 80% to 100% of sampled decks; Inclusion in @Ignister (100%) and Mathmech (53.8%) usage statistics
  • Inferred: Primary role is Recovery/Recursion with Extender and Searcher secondary; Combo impact is modest because it needs a Synchro Summon first; Material value holds when the effects are negated
  • Data gaps: no combos supplied; combo conversion is text-only inference no guides supplied no banlist token; assumed 3 copies (unlimited) no rulings supplied for the Level-setting interaction no archetype-level avg_starter_count, so DeckResilience is estimated











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